Brain Based Living was conceived as a course targeted to the general
public with little to no experience with neuroscience. The course would
utilize real world problems, often with a personal slant, to provide
context and meaning to the neuroscience content. Indeed, project based learning
has been identified by the American Association for the Advancement of
Science (AAAS), National Research Council (NRC), and Howard Hughes
Medical Institute (HHMI), as essential for the reformation of science
education.
The course could be presented in a more
traditional instructor led format, with a social constructivist
pedagogical foundation, or a blended learning environment, depending on
the presentation forum (cMOOC, small online class/xMOOC,
or in person brick and mortar classroom respectively). However,
students would benefit most from the opportunity for self reflection and
group interaction found with social constructivism, yielding ownership
of the material and lasting knowledge development.
Despite
the original target population for the course, it could be readily
altered to fit various student populations and difficulty levels. The
basic module outline would continue to be based on real world problems,
but the amount of in depth knowledge required would be tailored to the
specific population. The course could ultimately be utilized in a high
school classroom up to a graduate level, including a general interest
version.
An example of a learning module would be to
compare and contrast different products marketed for cognitive
enhancement or maintenance, such as a crossword puzzle. Students would
explore the claims made and whether or not these claims had been backed
up with research. They would use their newly developed critical thinking
skills to decipher research done on the methods and relate that back to
their newly acquired knowledge in learning and memory. To adapt this
module to different competency levels the facilitator/instructor could
provide links to sources of varied difficulty, from NY times articles to
primary literature. Additionally, the amount of assigned work could be
varied from an independent research project to watching assigned videos
and participating in discussion or taking a quiz.
Finally,
the course would utilize a variety of interactive materials when
possible, including web2.0 technology. This site includes 4 potential
learning objectives and the respective assessment activities associated
with those objectives, screencast-o-matic, blogger, wikispaces, and the
concept mapping tool, inspiration 9.
The ultimate goal of the course
would be to not only enhance student knowledge of neuroscience content
but to empower students to create knowledge and critically evaluate
information presented. We as humans are lifelong learners and how
exciting it could be to finish a course with the feeling that no matter the perceived difficulty level of the material it is possible to learn a great deal and have fun doing it.
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